Games

A collection of games I have made or helped make.

InertiaSpread
Inertia

A platformer with a simple added mechanic: holding down a button turns off gravity. I was the lead programmer on this project. It was developed by five of us as a school project at the Guildhall. The first three levels we made in a heavily modified version of TorqueX, the fourth level (a separate executable) I made in an engine I developed the previous semester. The zip contains both executables. Trailer

MrMaskSpread
The Corporate Adventures of Mr. Mask

A stealth/puzzle game where different masks hide you from different opponents. This was made in flash, using the Flixel engine, by a team of six of us for the Global Game Jam. It was made on a 48 hour deadline. I knew two of the other developers before the jam started, and we picked up three other fantastic flash developers at the jam. I did programming and designed some of the levels on this project. Video Walkthrough (it’s a short game). We got featured at Play This Thing!

CowgirlSpread
Cowgirl and the Mushroom Men Genocide

An arena-shooter that plays like a mix of Geometry Wars and a platformer. I made this game for the tigsource Aseemblee pt. 2 competition. All the art and sound was created by other people in the Assemblee pt. 1 competition. Since the end of Assemblee I’ve been making small tweaks to improve the game. Trailer

tiamatsimpleimage
Tiamat

An action/shooter built in UDK in 2 months by a group of about 10. The deadline hit us fast so there’s a few technical issues, but the experience should be playable from beginning to end. Very silly trailer