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	<title>Will Swannack</title>
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	<link>http://willswannack.com</link>
	<description>Video game programmer</description>
	<lastBuildDate>Tue, 13 Jul 2010 20:22:19 +0000</lastBuildDate>
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		<title>3DS Max Exporter and Character Animation</title>
		<link>http://willswannack.com/?p=133</link>
		<comments>http://willswannack.com/?p=133#comments</comments>
		<pubDate>Tue, 13 Jul 2010 20:21:12 +0000</pubDate>
		<dc:creator>Will Swannack</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://willswannack.com/?p=133</guid>
		<description><![CDATA[I wrote an exporter for 3DS Max that exports it to my own file type. To test that it was working, I had to add character animating to my DirectX engine (aka skinning). Unfortunately, the actual exporting process is rather dull to look at, so I’ve instead posted a video showing the finished product of [...]]]></description>
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		<title>Roguelikes: An introduction</title>
		<link>http://willswannack.com/?p=124</link>
		<comments>http://willswannack.com/?p=124#comments</comments>
		<pubDate>Sun, 20 Jun 2010 19:24:07 +0000</pubDate>
		<dc:creator>Will Swannack</dc:creator>
				<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://willswannack.com/?p=124</guid>
		<description><![CDATA[If you know anyone who is fanatically into roguelikes or you&#8217;ve always wanted to try them yourself but have been intimidated by the insane control schemes and ascii graphics, this is a guide for you. The intent for this article is to provide a series of games ramping up towards the more esoteric roguelikes. Anyone [...]]]></description>
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		<title>Dice and Storytelling</title>
		<link>http://willswannack.com/?p=103</link>
		<comments>http://willswannack.com/?p=103#comments</comments>
		<pubDate>Sun, 13 Jun 2010 18:29:08 +0000</pubDate>
		<dc:creator>Will Swannack</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://willswannack.com/?p=103</guid>
		<description><![CDATA[When I play board games I tend to get a bit&#8230; competitive. More so than I would like to admit. Consequently, I tend to be pretty irked when randomness gets in the way of a good competition. I prefer something like Puerto Rico to Race for the Galaxy (but love both). It&#8217;s rare to find [...]]]></description>
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		<title>Ra</title>
		<link>http://willswannack.com/?p=86</link>
		<comments>http://willswannack.com/?p=86#comments</comments>
		<pubDate>Tue, 25 May 2010 15:59:16 +0000</pubDate>
		<dc:creator>Will Swannack</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Play]]></category>

		<guid isPermaLink="false">http://willswannack.com/?p=86</guid>
		<description><![CDATA[Ra is an exceptionally simple and elegant board game. Players typically can only choose between two options on their turn. The first option is to draw a tile from a bag and add it to an increasing pile of tiles on the game board. The second is to declare Ra which starts an auction for [...]]]></description>
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		<item>
		<title>Cowgirl and the Mushroom Men Genocide v1.1</title>
		<link>http://willswannack.com/?p=66</link>
		<comments>http://willswannack.com/?p=66#comments</comments>
		<pubDate>Tue, 18 May 2010 23:09:41 +0000</pubDate>
		<dc:creator>Will Swannack</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://willswannack.com/?p=66</guid>
		<description><![CDATA[I&#8217;ve been working on improving the game I made for the tigsource Assemblee competition recently, and I think the game has become a lot more fun. You can download the game here. I used CamStudio and Windows Movie Maker to make a simple trailer, but I had trouble getting decent a decent quality image. Still, [...]]]></description>
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		<item>
		<title>Genre Strengths &#8211; Dungeon Crawl</title>
		<link>http://willswannack.com/?p=47</link>
		<comments>http://willswannack.com/?p=47#comments</comments>
		<pubDate>Wed, 05 May 2010 01:07:50 +0000</pubDate>
		<dc:creator>Will Swannack</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://willswannack.com/?p=47</guid>
		<description><![CDATA[Example games - <em>Etrian Odyssey</em> (DS), <em>Shiren the Wanderer</em> (Wii/DS), <em>Diablo 2</em> (PC), <em>SMT: Strange Journey</em> (DS)

This is a quick look at some strengths of the genre with examples from games that use them well. This isn't intended to be comprehensive, just a quick glance of stuff I would try and utilize if I were making a game in this genre.

<strong>Exploration</strong>: One of the strongest pulls of a dungeon crawl is wanting to see what's around the corner. Typically a level of a dungeon crawl begins with exploration and ends when the map is fully uncovered (or at least proceeds to a boss fight).

Click to read more.]]></description>
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		<item>
		<title>New Webpage</title>
		<link>http://willswannack.com/?p=1</link>
		<comments>http://willswannack.com/?p=1#comments</comments>
		<pubDate>Sat, 20 Mar 2010 17:43:27 +0000</pubDate>
		<dc:creator>Will Swannack</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://willswannack.com/?p=1</guid>
		<description><![CDATA[I have decided to revamp my webpage using WordPress for ease of editing and formatting. I am toying with themes right now, but even this starkly basic one looks better than my previous website. Using WordPress will allow me to treat this website like a blog as well. I plan to try to add content [...]]]></description>
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