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Ra
Ra is an exceptionally simple and elegant board game. Players typically can only choose between two options on their turn. The first option is to draw a tile from a bag and add it to an increasing pile of tiles on the game board. The second is to declare Ra which starts an auction for [...]
Genre Strengths – Dungeon Crawl
Example games - Etrian Odyssey (DS), Shiren the Wanderer (Wii/DS), Diablo 2 (PC), SMT: Strange Journey (DS)
This is a quick look at some strengths of the genre with examples from games that use them well. This isn't intended to be comprehensive, just a quick glance of stuff I would try and utilize if I were making a game in this genre.
Exploration: One of the strongest pulls of a dungeon crawl is wanting to see what's around the corner. Typically a level of a dungeon crawl begins with exploration and ends when the map is fully uncovered (or at least proceeds to a boss fight).
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Dice and Storytelling